Fred Berringer is a young engineer who’s eager to make a name for himself at Ilium Works. Although he barely graduated college, Kroner gave Berringer a job because he comes from a long line of respected engineers and managers. Hoping to assert himself as someone worthy of respect, Berringer challenges Paul—the reigning checker champion—to a checker game at an important company dinner. When Paul sits down to play, Berringer and his friends wheel out a giant machine that his father built called Checker Charley—a machine that calculates the best move a player could possibly make. Paul objects to this, but everyone urges him to play. Berringer acts smug and confident, but this attitude fades when Checker Charley starts losing to Paul. Soon enough, smoke pours from Checker Charley’s insides, and then the machine catches fire. Berringer is distraught, saying that Checker Charley was his father’s pride and joy, but Finnerty (who placed bets against the machine) is overjoyed, eventually saying that he noticed before the game began that the machine had a loose connection. Berringer doesn’t take this loss in stride, instead acting petulant and bitter. He later joins forces with Shepherd to undermine Paul by smearing his name at the company.